Friday, 21 September 2012

Previsualisation

Managed to get some playblasts  up.
 
I'll be working the shots in reverse order. Focusing entirely on Shot 3 first as that will the crux shot. Need to get the eplosions, smoke, debris right for Effects. The missiles also need to be timed to sync with explosion and fracture bodies.



Some of screen shots of the building explosion in different camera angle. These are only fractured body shots using entirely in Maya. Im having problems with Houdini therefore decided to use Maya for the fractures.

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